Races in WoW Forever

Your race in WoW Forever decides your faction, your look and your four racial traits, and it narrows which classes you can play. Pick one that feels like you, then read its guide.

Alliance

Kingdoms of stone and forest, bound by old alliances.

Horde

Outcasts and survivors who made a home together.

Racial traits side by side

From Blizzard’s announcement and development notes. The two Skyborne races share three of their four.

Alliance

  • Human

    Active

    • Will to Survive

      Will to Survive

      Replaces Diplomacy, which gave 10% more reputation.

      Removes stuns.
    • PerceptionDetect stealthed enemies for 20 seconds.

    Passive

    • Ruthless

      Ruthless

      Replaces Sword and Mace Specialization, which gave 5 extra weapon skill with swords and maces.

      1% increased critical strike chance.
    • The Human Spirit

      The Human Spirit

      Up from 5%.

      10% increased Spirit.
  • Dwarf

    Active

    • Stoneform

      Stoneform

      It reduces physical damage taken instead of adding 10% armor.

      Immunity to bleeds, poisons and diseases, and 10% less physical damage taken, for 8 seconds.
    • Find Treasure

      Find Treasure

      The extra items are new.

      Track nearby treasure chests, with a chance to find extra items in most chests.

    Passive

    • Artisan’s Precision

      Artisan’s Precision

      Replaces Gun Specialization, which gave 5 extra skill with guns.

      1% increased chance to hit with spells and attacks.
    • Big Game Hunter

      Big Game Hunter

      Replaces Frost Resistance.

      Damage to Beasts increased by 5%.
  • Gnome

    Active

    • Escape Artist

      Escape Artist

      The immunity is new, and the cooldown is 2 minutes (was 1).

      Escape roots and snares, and become immune to them for 3 seconds.
    • Eureka!

      Eureka!

      Replaces Arcane Resistance.

      For 8 seconds, your Mana, Rage or Energy abilities cost 10% less and deal 10% more direct damage or healing, and Power Word: Shield absorbs more.

    Passive

    • Expansive Mind

      Expansive Mind

      It used to give 5% more Intellect.

      Maximum Mana, Rage or Energy increased by 5%.
    • Engineering Specialization

      Engineering Specialization

      It used to give 15 extra Engineering skill.

      Engineering devices fail or backfire 20% less often.
  • Night Elf

    Active

    • Elune’s Light

      Elune’s Light

      Replaces Nature Resistance.

      Increases critical chance by 10% for 15 seconds.
    • Shadowmeld

      Shadowmeld

      The use in combat is new.

      Gain stealth while standing still. Used in combat, it makes enemies less likely to attack you, but the cooldown becomes 2 minutes.

    Passive

    • Quickness

      Quickness

      The run speed is new.

      1% increased dodge chance and 2% increased run speed, which adds to other speed bonuses.
    • Wisp Spirit

      Wisp Spirit

      Up from 50%.

      75% increased run speed while dead.
  • High Order

    Active

    • Walk on AirGlide downward through the air for 10 seconds. 90-second cooldown.
    • Read LeylineHealth and Mana regeneration increased by 50% for 15 seconds, and you can use it while moving. Used at a ley line, it also makes you Attuned for 1 hour, which raises the bonus to 100%. Attuned lasts through death but ends when you enter a raid. Innervate replaces it while active.

    Passive

    • Wind Blessed2% increased melee, ranged and spellcasting haste.
    • Elemental InsightDamage to Elementals increased by 5%.

Horde

  • Orc

    Active

    • Blood Fury

      Blood Fury

      It now raises spell power too and no longer reduces healing on you.

      Increases attack power and spell power by 10% for 15 seconds.
    • Shatter Curse

      Shatter Curse

      Replaces Axe Specialization, which gave 5 extra skill with axes.

      Removes curses and banes, and reduces magical damage taken by 5% for 8 seconds.

    Passive

    • CommandDamage dealt by Hunter and Warlock pets increased by 5%.
    • Hardiness

      Hardiness

      It used to give a 25% chance to resist stuns.

      Stuns on you last 20% shorter.
  • Tauren

    Active

    • War Stomp

      War Stomp

      The cooldown is 90 seconds (was 2 minutes).

      Stuns nearby enemies for 2 seconds.
    • Cultivation

      Cultivation

      It used to give 15 extra Herbalism skill.

      Grow bonus herbs that don’t need Herbalism to gather. Each herb needs a character level equal to the Herbalism skill it takes to pick, divided by 5. 15-minute cooldown.

    Passive

    • Plainsrunning

      Plainsrunning

      Replaces Nature Resistance.

      Move 2% faster for every 5 seconds you keep moving, up to 60%. Taking damage or standing still wears it down. It doesn’t affect mounted speed.
    • EnduranceTotal Health increased by 5%.
  • Troll

    Active

    • Berserking

      Berserking

      Always 10%, and it lasts 15 seconds instead of 10. It used to give 10 to 30%, more the lower your health.

      Increases casting and attack speed by 10% for 15 seconds.
    • Rapid Regeneration

      Rapid Regeneration

      Replaces Bow and Throwing Specialization, which gave 5 extra weapon skill with bows and thrown weapons.

      Regenerate 50% of your maximum Health over 6 seconds. Moving, acting or taking damage ends it.

    Passive

    • Beast SlayingDamage to Beasts increased by 5%.
    • Regeneration

      Regeneration

      Up from 10%.

      Health regeneration increased by 20%, and 20% of it continues in combat.
  • Undead

    Active

    • Will of the Forsaken

      Will of the Forsaken

      It no longer makes you immune to charm, fear and sleep for 5 seconds.

      Removes charm, fear and sleep.
    • Cannibalize

      Cannibalize

      It restores Mana too.

      Consume a corpse to regenerate 35% of your Health and Mana over time.

    Passive

    • Underwater BreathingBreathe 300% longer underwater.
    • Touch of the Grave

      Touch of the Grave

      Replaces Shadow Resistance.

      Your damaging spells and abilities sometimes drain health from the target, up to 5% of your maximum Health. It never breaks crowd control.
  • Windshaper

    Active

    • Walk on AirGlide downward through the air for 10 seconds. 90-second cooldown.
    • SkysightMovement and mounted speed increased by 15% for 30 seconds, and you can use it while moving. Used at an elemental convergence, it also makes you Charged for 1 hour, which raises the bonus to 30%. Charged lasts through death but ends when you enter a raid.

    Passive

    • Wind Blessed2% increased melee, ranged and spellcasting haste.
    • Elemental InsightDamage to Elementals increased by 5%.

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