Races in WoW Forever
Your race in WoW Forever decides your faction, your look and your four racial traits, and it narrows which classes you can play. Pick one that feels like you, then read its guide.
Alliance
Kingdoms of stone and forest, bound by old alliances.
Stubborn, adaptable and at home in almost any class.
Classes: Hunter, Mage, Paladin, Priest, Rogue, Warlock, Warrior,
Beards, rifles and stone skin, now with Shamans of their own.
Classes: Hunter, Paladin, Priest, Rogue, Shaman, Warrior,
Small, brilliant and only a little bit explosive.
Classes: Mage, Priest, Rogue, Warlock, Warrior,
Ancient guardians of the forest who slip into the shadows.
Classes: Druid, Hunter, Priest, Rogue, Warrior,
High Order
Needs the Skyborne Heroic Pack
Skyborne scholars who came to reclaim lost arcane knowledge.
Classes: Druid, Hunter, Mage, Rogue, Warrior,
Horde
Outcasts and survivors who made a home together.
Fierce, proud and loyal to the clan above all.
Classes: Hunter, Mage, Rogue, Shaman, Warlock, Warrior,
Gentle giants who walk with the Earth Mother.
Classes: Druid, Hunter, Shaman, Warrior,
Easygoing and cunning, with a voodoo trick for every wound.
Classes: Hunter, Mage, Priest, Rogue, Shaman, Warlock, Warrior,
Free of the Lich King, bitter about it and hard to kill.
Classes: Mage, Paladin, Priest, Rogue, Warlock, Warrior,
Windshaper
Needs the Skyborne Heroic Pack
Skyborne who hold fast to the elemental ways of the wind.
Classes: Druid, Hunter, Rogue, Shaman, Warrior,
Racial traits side by side
From Blizzard’s announcement and development notes. The two Skyborne races share three of their four.
Alliance
Human
Active
- Will to SurviveRemoves stuns.
Will to Survive
Replaces Diplomacy, which gave 10% more reputation.
- PerceptionDetect stealthed enemies for 20 seconds.
Passive
- Ruthless1% increased critical strike chance.
Ruthless
Replaces Sword and Mace Specialization, which gave 5 extra weapon skill with swords and maces.
- The Human Spirit10% increased Spirit.
The Human Spirit
Up from 5%.
Dwarf
Active
- StoneformImmunity to bleeds, poisons and diseases, and 10% less physical damage taken, for 8 seconds.
Stoneform
It reduces physical damage taken instead of adding 10% armor.
- Find TreasureTrack nearby treasure chests, with a chance to find extra items in most chests.
Find Treasure
The extra items are new.
Passive
- Artisan’s Precision1% increased chance to hit with spells and attacks.
Artisan’s Precision
Replaces Gun Specialization, which gave 5 extra skill with guns.
- Big Game HunterDamage to Beasts increased by 5%.
Big Game Hunter
Replaces Frost Resistance.
Gnome
Active
- Escape ArtistEscape roots and snares, and become immune to them for 3 seconds.
Escape Artist
The immunity is new, and the cooldown is 2 minutes (was 1).
- Eureka!For 8 seconds, your Mana, Rage or Energy abilities cost 10% less and deal 10% more direct damage or healing, and Power Word: Shield absorbs more.
Eureka!
Replaces Arcane Resistance.
Passive
- Expansive MindMaximum Mana, Rage or Energy increased by 5%.
Expansive Mind
It used to give 5% more Intellect.
- Engineering SpecializationEngineering devices fail or backfire 20% less often.
Engineering Specialization
It used to give 15 extra Engineering skill.
Night Elf
Active
- Elune’s LightIncreases critical chance by 10% for 15 seconds.
Elune’s Light
Replaces Nature Resistance.
- ShadowmeldGain stealth while standing still. Used in combat, it makes enemies less likely to attack you, but the cooldown becomes 2 minutes.
Shadowmeld
The use in combat is new.
Passive
- Quickness1% increased dodge chance and 2% increased run speed, which adds to other speed bonuses.
Quickness
The run speed is new.
- Wisp Spirit75% increased run speed while dead.
Wisp Spirit
Up from 50%.
High Order
Active
- Walk on AirGlide downward through the air for 10 seconds. 90-second cooldown.
- Read LeylineHealth and Mana regeneration increased by 50% for 15 seconds, and you can use it while moving. Used at a ley line, it also makes you Attuned for 1 hour, which raises the bonus to 100%. Attuned lasts through death but ends when you enter a raid. Innervate replaces it while active.
Passive
- Wind Blessed2% increased melee, ranged and spellcasting haste.
- Elemental InsightDamage to Elementals increased by 5%.
Horde
Orc
Active
- Blood FuryIncreases attack power and spell power by 10% for 15 seconds.
Blood Fury
It now raises spell power too and no longer reduces healing on you.
- Shatter CurseRemoves curses and banes, and reduces magical damage taken by 5% for 8 seconds.
Shatter Curse
Replaces Axe Specialization, which gave 5 extra skill with axes.
Passive
- CommandDamage dealt by Hunter and Warlock pets increased by 5%.
- HardinessStuns on you last 20% shorter.
Hardiness
It used to give a 25% chance to resist stuns.
Tauren
Active
- War StompStuns nearby enemies for 2 seconds.
War Stomp
The cooldown is 90 seconds (was 2 minutes).
- CultivationGrow bonus herbs that don’t need Herbalism to gather. Each herb needs a character level equal to the Herbalism skill it takes to pick, divided by 5. 15-minute cooldown.
Cultivation
It used to give 15 extra Herbalism skill.
Passive
- PlainsrunningMove 2% faster for every 5 seconds you keep moving, up to 60%. Taking damage or standing still wears it down. It doesn’t affect mounted speed.
Plainsrunning
Replaces Nature Resistance.
- EnduranceTotal Health increased by 5%.
Troll
Active
- BerserkingIncreases casting and attack speed by 10% for 15 seconds.
Berserking
Always 10%, and it lasts 15 seconds instead of 10. It used to give 10 to 30%, more the lower your health.
- Rapid RegenerationRegenerate 50% of your maximum Health over 6 seconds. Moving, acting or taking damage ends it.
Rapid Regeneration
Replaces Bow and Throwing Specialization, which gave 5 extra weapon skill with bows and thrown weapons.
Passive
- Beast SlayingDamage to Beasts increased by 5%.
- RegenerationHealth regeneration increased by 20%, and 20% of it continues in combat.
Regeneration
Up from 10%.
Undead
Active
- Will of the ForsakenRemoves charm, fear and sleep.
Will of the Forsaken
It no longer makes you immune to charm, fear and sleep for 5 seconds.
- CannibalizeConsume a corpse to regenerate 35% of your Health and Mana over time.
Cannibalize
It restores Mana too.
Passive
- Underwater BreathingBreathe 300% longer underwater.
- Touch of the GraveYour damaging spells and abilities sometimes drain health from the target, up to 5% of your maximum Health. It never breaks crowd control.
Touch of the Grave
Replaces Shadow Resistance.
Windshaper
Active
- Walk on AirGlide downward through the air for 10 seconds. 90-second cooldown.
- SkysightMovement and mounted speed increased by 15% for 30 seconds, and you can use it while moving. Used at an elemental convergence, it also makes you Charged for 1 hour, which raises the bonus to 30%. Charged lasts through death but ends when you enter a raid.
Passive
- Wind Blessed2% increased melee, ranged and spellcasting haste.
- Elemental InsightDamage to Elementals increased by 5%.