Coming to WoW Forever from Retail
If you play Retail, Forever comes with the subscription you already have, and it may be your first trip into Classic-style World of Warcraft. It’s slower and more social, and the road to level 60 matters as much as what comes after.
What it costs
Included with your subscription
Forever is part of World of Warcraft. The subscription or game time you already have covers it, so you can try it without buying anything else.
The Skyborne are an upgrade
To play the new Skyborne race, as a Windshaper for the Horde or one of the High Order for the Alliance, and their Zephras Isle starting zone, you need the Skyborne Heroic Pack or a bigger edition. The eight original races need nothing extra.
The pace
Level 60 is the cap
You level from 1 to 60 on the original continents, and leveling is meant to matter as much as the endgame.
Slower, more careful fights
A normal mob takes about 10 to 15 seconds to kill. Pulling one group at a time, crowd control like Polymorph, Banish and Fear, and holding threat all matter, and area damage is limited.
No level scaling
Zones and mobs keep their level. A zone above your level stays dangerous until you’ve caught up.
No flying
You travel on the ground, by flight path and by ship, like the new route from Stormwind Harbor to Auberdine. Your first mount comes when you learn riding.
Your character
Nine classes
Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock and Warrior. There are no Death Knights, Monks, Demon Hunters or Evokers.
The original races, plus the Skyborne
The eight races from the original game and the new Skyborne, who play as Windshapers for the Horde or the High Order for the Alliance.
Classic talent trees
One tree per specialization that you put points into, with milestone talents at 11, 16, 21 and 31 points, instead of Retail’s class, specialization and hero talents. You change talents at a class trainer in a major city, and Dual Specialization comes at level 40.
Classic stats
Gear uses Classic stats such as hit, critical strike, weapon skill, spell damage and bonus healing. Spell, melee and ranged hit are one stat, and so are spell, melee and ranged critical strike.
Four racial abilities
Every race has two active and two passive racial abilities.
Groups and the world
The factions stay apart
Horde and Alliance can’t group together. On the PvP ruleset all your characters are on one faction.
Rulesets instead of realms
You pick a ruleset, Normal, PvP, Roleplay or Roleplay PvP, and each one is a single large world. Hardcore comes later. Characters on different rulesets can’t do dungeons or raids together. You can set a language preference to meet players who share it.
PvP ranks from the original game
PvP progress is the original rank system, up to High Warlord or Grand Marshal. Battlegrounds earn Honor for PvP gear and Rank Points toward the next rank, with a weekly cap, and Darkspear Islands is a new 15 against 15 battleground.
A first name and a surname
Every character has two names, and the full name has to be unique in your region. You can hide the surname above your character in the Nameplates options, though it still shows in chat.
Fixed raid sizes
Each raid is built for one group size, with no flexible sizing like Retail’s Normal and Heroic raids. Every raid tier has at least one 10-player and one 20-player raid, and some add a 40-player one. The new raids are the Barrow Deeps for 10 players and Hyjal Summit for 20, with new tier sets and a legendary reward. They unlock on 9 December, together with Onyxia’s Lair for 40 players.
Camping
Light a campfire to make a campsite where you can rest, repair, visit vendors, use profession tools and pick up one-hour buffs.
Collections and your account
Legacy
Forever’s account-wide progression. Challenges earn Legacy points, and each character spends them on perks, like more rested experience or more gathered materials, up to 16 points at launch. Collections and Legacy points are shared across every ruleset except Hardcore, which keeps its own.
Transmog is optional
Epic raid drops give their appearance only to the player who loots them, while dungeon greens and blues give it to everyone who could use them. The Classic preset switches transmog off completely. Armor takes only looks of its own type, so plate stays plate, and high-level looks unlock at level 60.
Pick the Enhanced preset
The first time you log in, you pick a preset. Enhanced keeps what you’re used to: HD models, quest markers on the map, a single bag, transmog and strafing keys. Classic switches them off for the original look. You can change any setting later, and gamepads are supported.
Plan your first character
Not every race can play every class, which may surprise you coming from Retail. See which pairs work, including the new Skyborne, then find a name that fits.
Coming from Classic Era instead? See what’s different for you · Everything new in WoW Forever
Sources
Everything about Forever on this page comes from Blizzard’s own announcements and developer videos.
- World of Warcraft: Forever goes live globally 4 November
- Pre-purchase World of Warcraft: Forever upgrades
- Deep Dive panel recap
- Class deep dives: Hunter and Druid
- What’s Next panel recap
- Choose your ruleset
- The Roleplay-PvP ruleset is coming to WoW Forever
- The Legacy system
- How PvP progression works
- Battle for the Darkspear Islands
- Meet the Skyborne
- Found Photos panel recap
- Create the hero you want to be
- Create a name of your own
- Return to Azeroth in World of Warcraft: Forever
- World of Warcraft Developer Q&A, 17 September (video)