What’s in WoW Forever

WoW Forever keeps the original world and the road from level 1 to 60, then fills it with new places to go and new systems for the journey. Here is everything Blizzard has announced so far, in one place.

  • 4new zones
  • 9new dungeons
  • 2new raids

Zones

Zephras Isle
  • Zephras Isle

    • Levels 1–12
    • Skyborne start

    The starting zone of the Skyborne, built in the style of the elemental plane of Skywall. The air spirits that held the island up have vanished, its pylons are failing, and the Windshapers, the High Order and the Al’Aketh are vying for control.

  • Mount Hyjal

    • Levels 55–60

    Explore the aftermath of Archimonde’s defeat, journey through Darkwhisper Gorge, meet new factions and help a damaged land recover.

  • Shen’dralas

    • Levels 40–45

    A long-hidden land between Mulgore and Desolace, reached through the Valley of Bones. Its story ties to the Shen’dralar, Eldre’Thalas, Dire Maul and the centaur tribes of the region.

  • The Riverglades

    • Levels 35–45

    A rugged frontier of rivers, grasslands and trade routes, roughly the size of Stranglethorn Vale, beside lands like Redridge and the Burning Steppes but never reachable before. Gnolls, ogres, the Twilight’s Hammer and the new Powderfuse goblins fill more than 150 quests.

  • New ship routes

    A ship from Stormwind Harbor to Auberdine links the two continents early, and a route through Menethil, Southshore and Auberdine adds another. A Steamwheedle Cartel ship sails from Tanaris to Powderfuse Port in the Riverglades.

  • More in the old zones

    Every starting area gets new characters, quests and recipes. The Wetlands gains quests, and Desolace’s centaur factions get more quests and rewards.

Dungeons

  • Hall of Thanes

    • Levels 13–18
    • Ironforge

    The first dungeon for Alliance characters, directly beneath the throne room of Ironforge. Dark Iron Dwarves are looting the tombs of Ironforge’s kings and have woken their restless spirits. Beating the first boss opens the way to the final vault. Easy for the Alliance to reach and harder for the Horde, but not Alliance-only.

  • Ruins of Lordaeron

    • Levels 15–20
    • Tirisfal Glades

    Help the Forsaken reclaim the ruined capital of the old human kingdom of Lordaeron, above the Undercity: clear the Scourge from the castle and its ruins, where a necromancer is gathering power. Almost all of it is outdoors, in moving light and fog. It isn’t linear, some bosses are easy to miss, and it’s hard for the Alliance to reach.

  • Excavation Site

    • Levels 24–29
    • Wetlands

    Strange mist and flashes of light above Whelgar’s Excavation, where a Dwarven expedition went missing, lead to a place frozen in time and guarded by titan constructs. Expect open water, reptiles and tall grass where raptors, several of them stealthed, wait to ambush you. A disease and a bleed punish groups that can’t remove them.

  • City of Dalaran

    • Levels 28–33
    • Alterac Mountains
    • Attunement quest

    Dalaran’s barrier has fallen, and the city is in arcane chaos. First earn the Kirin Tor’s trust: the Alliance start with “An Alarming Request” from Emissary Jacques in Southshore, the Horde with “Key to the City” and “Prison Break-In” from Magus Wordeen Voidglare in Tarren Mill. Then go in through the sewers and pick your path to the streets. Many enemies are immune to Arcane damage.

  • The Drowned City

    • Levels 35–40
    • Stranglethorn Vale

    I’lalai, a lost troll city risen from the sea west of Grom’gol, where trolls and naga roam beside a wrecked pirate ship. Dive to find the entrance. It’s open to the sky, and mist and rain build into a full storm before the final fight.

  • Krol’dok Stronghold

    • Levels 40–45
    • The Riverglades

    A sprawling ogre fortress of workshops, camps and guarded passages. Its outrunners have been kidnapping travelers and raiding the Riverglades, and strange chanting comes from it after nightfall.

  • Alcaz Prison

    • Levels 48–53
    • Dustwallow Marsh

    The prison on Alcaz Island, rumored to hold high-ranking prisoners, King Varian Wrynn among them, finally opens its doors. Inside, the Defias Brotherhood and naga are fighting each other.

  • Blackmaw Hold

    • Levels 55–60
    • Azshara

    Behind the old stone gate in Azshara that once read Timbermaw Hold, a furbolg clan fights a corruption spreading through its groves and tunnels. Its designer thinks it’s bigger than Blackrock Depths, with a lot of verticality and several routes. It’s meant for one long run at level 60, though you can go in earlier, and one of the Barrow Deeps raid’s entrances connects to it.

  • Shaper’s Terrace

    • Levels 58–60
    • Un’Goro Crater

    A titan facility in the northern hills of Un’Goro Crater. Bring the power crystals you gather around Un’Goro and use them at consoles inside.

  • The old dungeons, refreshed

    Nearly every Vanilla dungeon gets updated rewards, and dungeon quests give bonus experience, so bring them on your first run.

Raids

  • The Barrow Deeps

    • 10 players
    • 8 bosses
    • Mount Hyjal

    The prison beneath Kalimdor that held Illidan Stormrage for 10,000 years has been opened. Go down to learn what became of those left behind and how the wardens plan to contain the danger below. Its entrances connect to Mount Hyjal, Winterspring and Blackmaw Hold.

  • Hyjal Summit

    • 20 players
    • 13 bosses
    • Mount Hyjal

    The peak of Mount Hyjal, near the World Tree Nordrassil. It opens with a fight against an ancient guardian, then your raid picks its own paths across the mountain, through ruins above and below ground, to the final encounters.

  • Onyxia’s Lair

    • 40 players
    • 1 boss
    • Dustwallow Marsh
    • Attunement quest

    Onyxia, Nefarian’s younger sister, guards her brood in a three-phase fight full of fire, so build fire resistance first. Everyone needs the Drakefire Amulet in their bags. The Alliance start with “Dragonkin Menace” from Helendis Riverhorn in the Burning Steppes, the Horde with “Blood and Thunder” from Warlord Goretooth in Kargath, Badlands.

  • Fixed raid sizes

    Each raid is built for one group size. Every raid tier has at least one 10-player and one 20-player raid, and some add a 40-player one.

  • Tier sets and a legendary

    The new raids bring new tier sets and a legendary reward Blizzard hasn’t fully revealed yet.

  • More raids to come

    The Barrow Deeps, Hyjal Summit and Onyxia’s Lair unlock on 9 December, and every raid is planned to reset each week. More raids follow later, including a revamped iconic raid.

Battleground

Darkspear Islands
  • 15 v 15players

    Darkspear Islands

    • Levels 30–60
    • Off Dustwallow Marsh

    The Darkspear Raiders and the Theramore Expeditionary Force fight 15 against 15 over four capture points. A flag in the middle scores extra points when you carry it to a base your team holds, and the first team to 2,000 points wins.

    Map of Darkspear Islands: two islands joined by bridges, with smaller islets offshore.Full size
  • Getting to Darkspear Islands

    Queue at a battlemaster in any capital, or take the portal at your faction’s base in the Barrens: the Darkspear Raiders at the Merchant Coast, or the Theramore Expeditionary Force at Northwatch.

  • Darkspear Islands rewards

    Each side has its own reputation, with trinkets, rings, cloaks, weapons, armor and consumables to buy as your standing grows. Battleground quests pay in Marks of Honor, and a short questline at Exalted earns the faction’s tabard.

  • PvP ranks and Honor

    Honor buys PvP gear, and Rank Points raise your rank up to rank 14, with a weekly cap.

Races and classes

  • The Skyborne

    A new race of elves bound to the wind, starting on Zephras Isle. Windshapers join the Horde and can be Shamans; the High Order join the Alliance and can be Mages. Both can be Warriors, Hunters, Rogues and Druids, with Druid forms of their own.

  • Six new race and class pairings

    Orc Mage, Troll Warlock, Undead Paladin, Human Hunter, Gnome Priest and Dwarf Shaman, so all nine classes are on both factions. More pairings are planned.

  • Forsaken Paladins

    Undead Paladins have their own story, picking up from the Warcraft III campaign Forsaken Kingdom at Bandarion Keep in Tirisfal Glades. At level 60 they earn their own epic mount, in the name of Retribution.

  • Every class updated

    Each class keeps its Classic feel and gains new spells, reworked talents and a new milestone talent at 16 points. Every race has two active and two passive racial abilities.

Rulesets

  • Normal

    The usual World of Warcraft: explore, quest and work together, and fight other players only when both sides agree to.

  • PvP

    • One faction per account

    Every trip into contested land carries more danger and open-world fighting. All your characters on the PvP ruleset are on one faction, and systems like those in Season of Discovery help keep Horde and Alliance balanced.

  • Roleplay

    For players who want to lean into the fantasy of Azeroth and find others who do the same.

  • Roleplay PvP

    Roleplay with the PvP ruleset’s open-world fighting, for players who want both. Blizzard added it for launch after player feedback.

  • Hardcore

    • Coming later

    The ultimate challenge: death has lasting consequences. A Hardcore character who dies can move to another ruleset.

  • Rules for every ruleset

    Each ruleset is one large world instead of many realms. You can’t group, run dungeons or raid across rulesets, and to play on another one you make a new character there. Battlegrounds can mix rulesets, except Hardcore. You can also set a language preference to meet players who share it.

Legacy

  • Earned by your account

    65 Legacy Challenges, such as leveling a class, raising a profession, exploring the world or clearing dungeons and raids, earn Legacy points for your whole account.

  • Spent by each character

    • 16 points at launch

    Each character spends the points on its own perks in three areas: Professions, Adventure and Resourcefulness. At launch a character can spend up to 16 points.

  • Rewards on the way

    The points you collect also unlock toys and cosmetic items, with four rewards at launch.

  • Hardcore keeps its own

    Collections and Legacy points are shared across every ruleset except Hardcore. Progress made in Hardcore carries out to the other rulesets, but nothing flows back in.

Camping and professions

  • The Basic Campfire

    The Cooking Fire becomes a Basic Campfire. It makes a campsite where you can rest, repair, visit vendors, use profession tools and, after sitting or crafting there for a minute, pick up one-hour buffs.

  • Build a camp together

    • From skill 20

    Nearby crafters can each add one object to a campfire, like a Sharpening Wheel for Strength or an Alchemy Lab. The first objects come at profession skill 20, from starter zone quests or trainers; those that need skill 140 or more drop in dungeons and raids. All camp features share a one-hour cooldown, and Cooks learn bigger campfires that hold 5 or 10 objects.

  • Over 600 new recipes

    New recipes across every profession and level range, and crafted food that can give a small experience bonus and stat boosts.

How it looks and plays

  • Classic or Enhanced

    The first time you log in, you pick a preset. Classic keeps standard-definition models, the original interface layout and camera-turning keys, with quest markers, the single bag and transmog switched off. Enhanced turns all of those on, with HD models, strafing keys and a centered interface. You can change any of it later in the options, and HD models get their Classic animations back.

  • A livelier world

    Rivers now flow through Elwynn Forest, mist hangs over the waters of Darkshore and moonlight breaks through the trees of Ashenvale, in the original art style.

  • SD Skyborne on the way

    SD models for Skyborne characters, Druid forms included, are in development for early 2027.

  • Optional transmog

    Set up outfits at a transmogrifier in some cities, or switch transmog off and see everyone in the gear they wear. You keep collecting appearances either way, and a green or blue dungeon drop that binds when picked up gives its look to everyone who could loot it, so nobody rolls just for the appearance.

  • Gamepad support

    Official support for playing with a controller. Druid forms, pet controls, Paladin auras and Warrior stances open from flyouts on the action bar.

  • Edit Mode

    Move almost any part of your interface and adjust its options, then name, save, copy and share the layout. Mouse and keyboard and a gamepad each keep their own layout.

  • Cooldown Manager

    Shows your important cooldowns and buffs in bars you place and style in Edit Mode. It’s off by default: turn it on under Options, Advanced Options.

  • Damage Meter

    A built-in meter for your own, your party’s or your raid’s damage, healing, damage taken, interrupts and dispels, with a breakdown per spell for the last 30 fights. Turn it on under Options, Advanced Options.

  • Group Finder

    Meeting Stones at dungeon entrances no longer summon players. They open a Group Finder where you list and find groups, and a posting can invite the group to voice chat, Discord included.

Plan your character

Seen where you can go? See which races and classes you can play, including the new Skyborne, and find a name that fits.

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Sources

Everything about Forever on this page comes from Blizzard’s own announcements and developer videos.