Paladin in WoW Forever
Paladins are holy warriors in heavy armor who call on the Light to heal wounds, shield their friends and smite their foes. They wear plate, carry blessings for the whole group and are hard to kill. In WoW Forever every spec gets new tools, and the Horde gets Paladins too.
Good first class? Yes. Heavy armor and healing spells make Paladins very hard to kill, so mistakes are rarely fatal while you learn.
Holy
- Healer
Holy is the strongest single-target healer in the game, with direct heals that land when they are needed. In Forever Holy Shock comes earlier and is ready every 10 seconds, and Light’s Vigil lets you prepare Holy Shock to heal a whole party at once.
Protection
- Tank
Protection is a tank with a shield and the Light behind it. In Forever it gets a tanking seal, Seal of Fury, which gives you small shields as you hit and lets Judgement taunt from farther away than other tanks can reach. Templar’s Bulwark adds a big shield for emergencies.
Retribution
- Melee damage
Retribution fights with a two-handed weapon and holy damage. In Forever Sacred Arbiter lets your Holy Strike keep every Paladin’s Judgements going, and Unsealed Wrath brings back a form of seal twisting. If you prefer spells, you can take Holy Shock instead.
Plan your talents
Try out talents before you spend them in game. You get one point per level from 10 to 60, 51 in all.
Tap a talent to see what it does and add points.
Points left 51 of 51Level needed —
Holy
0 pointsArrow keys move between talents. Enter adds a point, Delete removes one.
Protection
0 pointsArrow keys move between talents. Enter adds a point, Delete removes one.
Retribution
0 pointsArrow keys move between talents. Enter adds a point, Delete removes one.
The Legacy perk Talented starts your points up to five levels earlier. Plan your Legacy perks
Leveling and groups
Paladins level steadily rather than quickly. They rarely need to stop to rest, can heal themselves in the middle of a fight and shrug off mistakes that would kill other classes. They hit especially hard against Undead and Demons.
In a group a Paladin can heal, tank or deal damage depending on spec, and every Paladin brings blessings that make the whole group stronger. Paladins still have no interrupt and no way to slow enemies, so other players handle those jobs.
What you bring to a group
As in Classic unless Blizzard’s development notes changed them.
Whole raid
- Greater Blessing of KingsBlesses every player of one class in the raid. Each blessing has a greater version.
Your party
- Devotion AuraMore armor for your party.
- Retribution AuraDamages enemies that hit your party in melee.
- Concentration AuraCasters in your party lose less casting time when they are hit.
One player per cast
- Blessing of KingsRaises all attributes.
- Blessing of MightMore attack power.
- Blessing of WisdomRestores mana over time.
- CleanseRemoves a poison, disease or magic effect.
New in WoW Forever
From Blizzard’s own announcements.
Holy Strike at level 6
Every Paladin gets Holy Strike at level 6, an instant weapon strike that deals holy damage.
Seals stay up
Judgement no longer uses up your seal, so you spend less time recasting it.
Seal of Fury for tanks
A tanking seal learned at level 10. Your swings deal extra holy damage and, with a shield equipped, give you a small shield, and its Judgement taunts from 10 yards, farther than other tanks can reach.
Consecration at level 20
Consecration is part of the class from level 20 instead of a Holy talent. It hits the first four enemies to step in hard and the rest only lightly, so it holds about as many enemies as a Warrior’s Thunder Clap.
Lay on Hands more often
Lay on Hands is ready every 20 minutes instead of once an hour.
Blessings for everyone
Blessing of Kings and Improved Blessing of Wisdom used to be talents. In Forever every Paladin has them.
Seal twisting is a talent
Swapping seals between swings no longer works on its own. Retribution’s top talent, Unsealed Wrath, brings back a form of it: your swings store copies of your seal, and landing a hit under a different seal releases them.
Paladins for the Horde
In Classic only the Alliance had Paladins. Now the Undead can be Paladins too, so both factions have them. Their story starts at Bandarion Keep in Tirisfal Glades, and at level 60 they earn their own epic mount, in the name of Retribution.
Talents and Dual Specialization
Talents start at level 10. A new milestone at 16 points, such as Oath of Light or Swift Judgement, joins the ones at 11, 21 and 31. You change talents at a trainer in a major city, and Dual Specialization comes at level 40.
Races that can play Paladin
Your faction decides who you can play with, so if your friends are on one side, pick a race from that side. New in WoW Forever: Undead Paladins.
Horde
Professions that suit a Paladin
Any class can pick a gathering profession, and every class uses potions and enchants.