Druid in WoW Forever

  • Tank
  • Healer
  • Damage
Playable by 4 races

Druids are shapeshifters bound to nature. A bear soaks up blows, a cat stalks and bleeds its prey, and in their own form they call down moonfire or keep their friends alive. No other class covers every role, and you can change form in the middle of a fight.

Good first class? Yes, if you like having options. Shifting forms takes some practice, but you are rarely stuck with no way out of trouble.

Balance

  • Ranged damage

Balance stays in caster form and fights at range with Wrath, Starfire and Moonfire. In Forever it adds Insect Swarm and Eclipse, where Wrath speeds up your next Starfires, and it can still turn into a bear when things go wrong.

Feral

  • Tank (Bear)
  • Melee damage (Cat)

Feral fights in animal form, and the same spec does two jobs. In cat form you sneak in and shred enemies with combo points, much like a Rogue. In bear form you take the hits and hold the enemies’ attention as a tank, now with Lacerate.

Restoration

  • Healer

Restoration heals with spells that tick over time, layered on the group before the damage lands. In Forever Swiftmend no longer uses up your heal over time, and Wild Growth heals a whole party at once.

Plan your talents

Try out talents before you spend them in game. You get one point per level from 10 to 60, 51 in all.

Tap a talent to see what it does and add points.

Points left 51 of 51Level needed —

Balance

0 points

Arrow keys move between talents. Enter adds a point, Delete removes one.

Feral

0 points

Arrow keys move between talents. Enter adds a point, Delete removes one.

Restoration

0 points

Arrow keys move between talents. Enter adds a point, Delete removes one.

The Legacy perk Talented starts your points up to five levels earlier. Plan your Legacy perks

Leveling and groups

Druids level smoothly because they can heal themselves between fights, travel fast in their travel form and shift to whatever the fight needs. Most players spend a lot of the journey in cat or bear form, and in Forever potions and weapon enchantments work there too.

In a group a Druid can fill whatever spot is open: tank, healer or damage. Many Druids also carry a second set of gear so they can switch roles when the group needs it.

What you bring to a group

As in Classic unless Blizzard’s development notes changed them.

Whole raid

  • Leader of the Pack FeralMore critical strike chance for everyone. Doesn’t stack with Moonkin Aura.
  • Moonkin Aura BalanceMore critical strike chance for everyone. Doesn’t stack with Leader of the Pack.
  • Gift of the WildGives everyone in the raid Mark of the Wild at once.

One player per cast

  • Mark of the WildMore armor, attributes and resistances.
  • InnervateRestores a healer’s mana quickly.
  • RebirthBrings a fallen player back to life during a fight.

On the enemy

  • Faerie FireLowers the target’s armor, so every physical attacker hits harder.

New in WoW Forever

From Blizzard’s own announcements.

  • Stay in form

    Potions and almost all similar items, weapon enchantments and their effects, most doors and objects, and your racial abilities all work without leaving your form.

  • Your weapon counts in form

    In bear and cat form your attacks deal as much damage per second as your equipped weapon, so a weapon upgrade helps a Feral Druid too.

  • More for every Druid

    Nature’s Grasp at level 10, Omen of Clarity at level 20 and the bonus from Improved Mark of the Wild are now part of the class, so they no longer cost talent points. Faerie Fire can be cast in animal form.

  • Revive

    Druids learn Revive at level 12, a spell to bring a friend back to life out of combat.

  • Lacerate

    Lacerate is a Feral talent at 16 points, a bleed that stacks up and builds a lot of threat. At 31 points you choose between Primal Bite, a hard-hitting bite for bears, and Shifting Power, which turns mana into energy for cats.

  • Skyborne druid forms

    The Skyborne get druid forms made just for them. Blizzard is giving the HD forms more detailed fur, and SD Skyborne forms are planned for early 2027.

  • Talents and Dual Specialization

    A new milestone at 16 points, such as Insect Swarm or Swiftmend, joins the ones at 11, 21 and 31. You change talents at a trainer in a major city, and Dual Specialization comes at level 40.

Races that can play Druid

Your faction decides who you can play with, so if your friends are on one side, pick a race from that side. New in WoW Forever: Windshaper and High Order Druids.

Professions that suit a Druid

Any class can pick a gathering profession, and every class uses potions and enchants.

Other classes

Sources