Warriors are masters of armed combat. They wear the heaviest armor, use almost any weapon and build up rage by taking and dealing blows. A Warrior charges into the fight first and is the last one standing. Every race in WoW Forever can play one.
Good first class? It takes practice. Warriors are simple to understand but need gear and care to survive, so many players save the Warrior for their second character.
Arms fights with a big two-handed weapon and lands heavy, deliberate blows. In Forever one talent, Weaponmaster, rewards whichever weapon you carry, and Improved Slam stops Slam from holding up your swing. It is the most common way to level a Warrior.
Fury
Melee damage
Fury wields a weapon in each hand and fights in a constant flurry, hitting harder the angrier it gets. In Forever its Whirlwind can strike with both weapons.
Protection
Tank
Protection is the classic tank, with a shield and a taunt for every situation. In Forever Thunder Clap works in Defensive Stance, and the Vanguard talent lets you Charge without leaving it.
Plan your talents
Try out talents before you spend them in game. You get one point per level from 10 to 60, 51 in all.
Tap a talent to see what it does and add points.
Points left 51 of 51Level needed —
Arms
0 points
Arrow keys move between talents. Enter adds a point, Delete removes one.
Fury
0 points
Arrow keys move between talents. Enter adds a point, Delete removes one.
Protection
0 points
Arrow keys move between talents. Enter adds a point, Delete removes one.
The Legacy perk Talented starts your points up to five levels earlier. Plan your Legacy perks
Leveling and groups
Warriors rely on gear more than any other class. Victory Rush heals a little after each kill, but you will still eat and bandage between many fights, and a good weapon upgrade makes a big difference.
In a group the Warrior is the tank most players expect, or deals heavy melee damage with Arms or Fury. Their shouts make everyone around them hit harder.
What you bring to a group
As in Classic unless Blizzard’s development notes changed them.
Whole raid
Battle ShoutMore attack power.
On the enemy
Demoralizing ShoutNearby enemies deal less melee damage.
Sunder ArmorStrips the target’s armor, so every physical attacker hits harder.
New in WoW Forever
From Blizzard’s own announcements.
Steadier rage
Your armor and absorb shields such as Power Word: Shield no longer cut the rage you gain from being hit. Rage from your own hits depends on your weapon’s speed, and critical hits give more of it.
Tactical Mastery for everyone
From level 14 every Warrior keeps 10 rage when changing stance, and Arms talents raise that further.
Victory Rush
Learned at level 20. After you kill an enemy that isn’t trivial, you can strike again and heal yourself for a tenth of your health.
Big cooldowns apart
Recklessness, Retaliation and Shield Wall no longer share a cooldown, and Retaliation and Shield Wall come back after 15 minutes.
Abilities that grow with you
Rend and Thunder Clap now grow with your attack power, and the threat from Sunder Armor does too.
Talents and Dual Specialization
A new milestone at 16 points, such as Spearing Strike or Vanguard, joins the ones at 11, 21 and 31. You change talents at a trainer in a major city, and Dual Specialization comes at level 40.
Races that can play Warrior
Your faction decides who you can play with, so if your friends are on one side, pick a race from that side. New in WoW Forever: Windshaper and High Order Warriors.