Hunters fight from a distance with a bow, crossbow or gun, and they never fight alone. A tamed beast from the wild fights at their side, holding enemies while the Hunter shoots. Traps, tracking and a pet to look after make the Hunter feel like a true wanderer of the wild.
Good first class? Yes. Your pet takes the hits while you shoot, which makes the Hunter one of the most forgiving classes to learn on.
Beast Mastery makes your pet the star. It hits harder and stays alive longer, and the new Summon Hawk sends hawks after your target too, so your beasts do much of the fighting.
Marksmanship
Ranged damage
Marksmanship is about your own shooting: steady, accurate shots from far away. In Forever it can even leave the pet at home, as Lone Wolf makes you hit harder alone, and Sniper Shot reaches 45 yards.
Survival
Hybrid damage
Survival leans on traps, tricks and staying alive, and in Forever it can also fight up close with Mongoose Bite and a weapon in each hand. It suits players who like switching between range and melee.
Plan your talents
Try out talents before you spend them in game. You get one point per level from 10 to 60, 51 in all.
Tap a talent to see what it does and add points.
Points left 51 of 51Level needed —
Beast Mastery
0 points
Arrow keys move between talents. Enter adds a point, Delete removes one.
Marksmanship
0 points
Arrow keys move between talents. Enter adds a point, Delete removes one.
Survival
0 points
Arrow keys move between talents. Enter adds a point, Delete removes one.
The Legacy perk Talented starts your points up to five levels earlier. Plan your Legacy perks
Leveling and groups
Hunters are among the easiest classes to level. The pet holds enemies in place, you shoot from range, and you can feed and heal the pet between fights. Keeping the pet fed and buying arrows or bullets is part of the routine.
In a group the Hunter deals damage from range and helps by pulling enemies carefully, setting traps and feigning death to drop out of a fight that goes wrong.
What you bring to a group
As in Classic unless Blizzard’s development notes changed them.
Aspect of the WildMore Nature resistance for everyone nearby.
Your party
Aspect of the PackYour party runs faster, but a hit dazes them.
On the enemy
Hunter’s MarkRanged attackers deal more damage to the marked target.
New in WoW Forever
From Blizzard’s own announcements.
Aimed Shot for everyone
Aimed Shot used to be a talent. Now every Hunter learns it at level 20. Arcane Shot no longer shares its cooldown, but Multi-Shot does.
Traps in combat
You can set traps in the middle of a fight. All traps share one 30-second cooldown.
Pets with their own tricks
Pets get stronger from your gear instead of from player buffs. Every family learns Bite or Claw and Dive or Dash, plus one ability no other family has, such as Prowl for cats or Web for spiders.
Foxes
Foxes are a new pet family, with their own ability, Trickster’s Dance, which makes them dodge more and attack faster for a short time.
Talents and Dual Specialization
A new milestone at 16 points, such as Summon Hawk or Counterattack, joins the ones at 11, 21 and 31. You change talents at a trainer in a major city, and Dual Specialization comes at level 40.
Races that can play Hunter
Your faction decides who you can play with, so if your friends are on one side, pick a race from that side. New in WoW Forever: Windshaper, Human and High Order Hunters.