Warlock in WoW Forever

Warlocks deal in dark magic. They summon demons to fight for them, curse their enemies and drain the life out of them, and trade their own health for mana. Other players fear and need them in equal measure: a Warlock can summon a friend across the world.

Good first class? Yes. A demon at your side and spells that keep working while you move on make the Warlock very forgiving to learn.

Affliction

  • Ranged damage

Affliction stacks spells that slowly drain the enemy, then moves on to the next target while the first one fades. In Forever it gets Wrack, a strong drain to cast in between, and critical hits now count for its damage over time.

Demonology

  • Ranged damage

Demonology makes your demon stronger and keeps you alive longer. With the new Demonic Pact you can sacrifice one demon for its power and still summon another to fight beside you.

Destruction

  • Ranged damage

Destruction is direct fire and shadow damage: big bolts that hit hard. In Forever it adds Incinerate and Bane of Havoc, which copies part of your damage onto a second enemy.

Plan your talents

Try out talents before you spend them in game. You get one point per level from 10 to 60, 51 in all.

Tap a talent to see what it does and add points.

Points left 51 of 51Level needed —

Affliction

0 points

Arrow keys move between talents. Enter adds a point, Delete removes one.

Demonology

0 points

Arrow keys move between talents. Enter adds a point, Delete removes one.

Destruction

0 points

Arrow keys move between talents. Enter adds a point, Delete removes one.

The Legacy perk Talented starts your points up to five levels earlier. Plan your Legacy perks

Leveling and groups

Warlocks level smoothly with a pet to tank for them and spells that drain health back into themselves. Life Tap turns health into mana, so you rarely stop to drink, and your demon now grows stronger along with your own gear. You will collect soul shards along the way for your bigger spells.

In a group the Warlock deals damage at range, banishes or fears enemies out of the fight, hands out healthstones and can summon a missing friend to the group.

What you bring to a group

As in Classic unless Blizzard’s development notes changed them.

Your party

  • Blood PactYour Imp raises your party’s Stamina.

One player per cast

  • Create SoulstoneLets a player come back to life after dying.
  • Ritual of SummoningBrings a missing group member to you, with two helpers.

Handed out to anyone

  • Create HealthstoneA free healing stone, made one at a time.

On the enemy

  • Curse of the ElementsThe target takes more magic damage of every school from everyone.

New in WoW Forever

From Blizzard’s own announcements.

  • Banes and curses

    Curse of Agony and Curse of Doom are now Banes, separate from the curses that weaken an enemy, and each Warlock can keep one Bane on a target. Curse of the Elements now covers all magic damage, and Curse of Shadows is gone.

  • Demons share your strength

    Your demons get stronger from your own stats, so better gear for you means a better demon too.

  • Firestone and Spellstone on your weapon

    Both now go on your weapon like an oil and work alongside wizard oil. Firestone adds fire damage and critical strike, Spellstone adds shadow damage and casting speed.

  • Surer soul shards

    Each tick of Drain Soul that gives no soul shard makes the next more likely, until one is certain. Life Tap also gets more mana from Spirit.

  • Talents and Dual Specialization

    A new milestone at 16 points, such as Curse of Exhaustion or Conflagrate, joins the ones at 11, 21 and 31. You change talents at a trainer in a major city, and Dual Specialization comes at level 40.

Races that can play Warlock

Your faction decides who you can play with, so if your friends are on one side, pick a race from that side. New in WoW Forever: Troll Warlocks.

Alliance

Professions that suit a Warlock

Any class can pick a gathering profession, and every class uses potions and enchants.

Other classes

Sources