Enchanting in WoW Forever

  • Crafting

Enchanters put lasting magic on weapons and armor, so a good piece of gear gets better. They get their materials by breaking down magic gear they don’t need. In Forever they also craft gear of their own for spellcasters.

Good first profession? Not on its own. It eats a lot of magic gear to break down, so it’s easier with gold, or with Tailoring to make gear to break down.

How it works in Classic.

What it makes

Enchants
Lasting bonuses for weapons, shields, cloaks, chest, bracers, gloves and boots.
Wands, staves and off-hands
Gear for spellcasters, from a Lesser Magic Wand early on to a Greater Eternal Wand near the level cap.
Relics
For the relic slot that Druids, Paladins and Shamans use, such as a Paladin’s Libram of Invocation.
Wizard oils
Coat a weapon for a short boost to spells.
Enchanting rods
The tools you need to enchant.

Pairs with

Nothing to gather: enchanters break down magic gear they don’t need into materials, called disenchanting. Tailors make plenty of gear to break down, so the two go well together.

Who it suits

Every class can use enchants. The gear Enchanting makes suits some classes more than others.

At a campfire

  • Enchanted Lute

    More armor, all stats and all resistances, rising with your level, for everyone sitting nearby. Doesn’t stack with a Druid’s Mark of the Wild.

  • Arcane Salvager

    Gets more out of disenchanting.

  • Arcane Forge

    A crafting station some recipes need.

New in WoW Forever

  • Gear of its own

    Enchanters now also make relics, staves and off-hands, not just wands.

  • New recipes

    About 70 of Enchanting’s 225 recipes are new since Classic.

  • Legacy points

    Skill 150, 225 and 300 each earn a Legacy point for your account.

Other professions

Sources